Join Mike and Alexander as they check back in on The Division and Darkest Dungeon, and the spend time talking about approaches to pitching prototypes in Studio Happenings. And in "Reader" Mail, it's all about the pros and cons of structured/agile development.
1:41 - The Division
3:39 - Darkest Dungeon
8:04 - Studio Happenings: Pitching a Game
17:55 - "Reader" Mail: Handling Prototype & Feature Timelines
--SUBSCRIBE--
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--"READER" MAIL JINGLE--
Michael Schoonmaker - https://twitter.com/Schoonology
--SOCIAL--
Twitter: https://twitter.com/mikeBithell - https://twitter.com/Sliwinski - https://twitter.com/volumegame
Email: contact@bithellgames.com
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