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Bithell Games Podcast

Each week game developer Mike Bithell (Thomas Was Alone, Volume) and Alexander Sliwinski talk about the world of video games from inside a growing studio of their own. There will be scones.
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Now displaying: November, 2016
Nov 28, 2016

Join Mike and Alexander in this UK edition of the podcast as they discuss some more Watch Dogs 2. In Studio Happenings: Alexander shares his perspective on moving across the pond, and "Reader" Mail takes a look at how to to approach the modern games marketplace.

1:31 - Watch Dogs 2
8:00 - Studio Happenings: An American in the UK
14:26 - "Reader" Mail: Games Marketplace Approaches

--SUBSCRIBE--
iTunes: https://itunes.apple.com/us/podcast/bithell-games-podcast/id1065880449
Stitcher: http://www.stitcher.com/podcast/bithell-games-podcast
Google Play Music: https://play.google.com/music/m/Iey34nbhc5o3k4x5z4uzx4vcsz4?t%3DBithell_Games_Podcast
RSS: http://bithellgames.libsyn.com/rss

--"READER" MAIL JINGLE--
Michael Schoonmaker - https://twitter.com/Schoonology

--SOCIAL--
Twitter: https://twitter.com/mikeBithell - https://twitter.com/Sliwinski - https://twitter.com/volumegame
Email: contact@bithellgames.com

--BUY VOLUME--
Steam: http://store.steampowered.com/app/365770/
PSN: https://store.playstation.com/#!/games/volume/cid=UP1261-CUSA02943_00-VOLUMEPS4GAME001

http://bithellgames.com/

Nov 21, 2016

Join Mike and Alexander, along with the latest addition to the team Mike Futter, for some coverage of Watch Dogs 2, Dishonored DLC, Blood Bowl, and a litany of Warhammer games. In Studio Happenings: more mobile updates, a bit of Futter, and a convergence on London. "Reader" Mail focuses on the use of architecture in games, and the
(lack of) merits of gamification.

1:04 - Michael Futter
1:45 - Watch Dogs 2
6:50 - Dishonored DLC
10:39 - Blood Bowl & Warhammer
18:17 - Studio Happenings: Riding That Mobile Wave
21:32 - Studio Happenings: Futter
24:07 - Studio Happenings: London!
26:09 - "Reader" Mail: Architecture & Games & Gamification

--GUEST--
Mike Futter - https://twitter.com/Futterish

--SUBSCRIBE--
iTunes: https://itunes.apple.com/us/podcast/bithell-games-podcast/id1065880449
Stitcher: http://www.stitcher.com/podcast/bithell-games-podcast
Google Play Music: https://play.google.com/music/m/Iey34nbhc5o3k4x5z4uzx4vcsz4?t%3DBithell_Games_Podcast
RSS: http://bithellgames.libsyn.com/rss

--"READER" MAIL JINGLE--
Michael Schoonmaker - https://twitter.com/Schoonology

--SOCIAL--
Twitter: https://twitter.com/mikeBithell - https://twitter.com/Sliwinski - https://twitter.com/volumegame
Email: contact@bithellgames.com

--BUY VOLUME--
Steam: http://store.steampowered.com/app/365770/
PSN: https://store.playstation.com/#!/games/volume/cid=UP1261-CUSA02943_00-VOLUMEPS4GAME001

http://bithellgames.com/

Nov 14, 2016

Join Mike and Alexander check in on the latest big shooter releases: Titanfall 2, Call of Duty: Infinite Warfare, and Battlefield 1. Alexander also touches on his time with Tyranny and Civilization VI, and it's all about the Google Daydream in Studio Happenings. "Reader" Mail focuses on how to approach game development out of school, and the importance of audio in the production of a game.

2:20 - Titanfall 2 & CoD: Infinite Warfare
9:14 - Battlefield 1
10:55 -Tyranny
12:53 - Civilization VI
14:02 - Daydream & New Platform Particulars
24:30 - "Reader" Mail - Where to Start in Development & Importance of Audio

--SUBSCRIBE--
iTunes: https://itunes.apple.com/us/podcast/bithell-games-podcast/id1065880449
Stitcher: http://www.stitcher.com/podcast/bithell-games-podcast
Google Play Music: https://play.google.com/music/m/Iey34nbhc5o3k4x5z4uzx4vcsz4?t%3DBithell_Games_Podcast
RSS: http://bithellgames.libsyn.com/rss

--"READER" MAIL JINGLE--
Michael Schoonmaker - https://twitter.com/Schoonology

--SOCIAL--
Twitter: https://twitter.com/mikeBithell - https://twitter.com/Sliwinski - https://twitter.com/volumegame
Email: contact@bithellgames.com

--BUY VOLUME--
Steam: http://store.steampowered.com/app/365770/
PSN: https://store.playstation.com/#!/games/volume/cid=UP1261-CUSA02943_00-VOLUMEPS4GAME001

http://bithellgames.com/

Nov 7, 2016

Join Mike and Alexander, along with new hire Nick Tringali, as they discuss Nick's history, role on EarthShape, and the latest prototype making the rounds at Bithell Games. "Reader" mail focuses on the importance (and expense) of soundtracks in games.

4:38 - Work on EarthShape
14:35 - Studio Happenings: Prototype Impressions & Approaches
27:39 - "Reader" Mail - Importance of Soundtracks

--GUEST--
Nick Tringali - https://twitter.com/nictringali

--LINKS--
Take This - http://www.takethis.org

--SUBSCRIBE--
iTunes: https://itunes.apple.com/us/podcast/bithell-games-podcast/id1065880449
Stitcher: http://www.stitcher.com/podcast/bithell-games-podcast
Google Play Music: https://play.google.com/music/m/Iey34nbhc5o3k4x5z4uzx4vcsz4?t%3DBithell_Games_Podcast
RSS: http://bithellgames.libsyn.com/rss

--"READER" MAIL JINGLE--
Michael Schoonmaker - https://twitter.com/Schoonology

--SOCIAL--
Twitter: https://twitter.com/mikeBithell - https://twitter.com/Sliwinski - https://twitter.com/volumegame
Email: contact@bithellgames.com

--BUY VOLUME--
Steam: http://store.steampowered.com/app/365770/
PSN: https://store.playstation.com/#!/games/volume/cid=UP1261-CUSA02943_00-VOLUMEPS4GAME001

http://bithellgames.com/

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